I learned this the hard way, so here's my contribution to the Maya / V-Ray community. So you want to get your Mudbox model displacements into Maya and V-Ray 2.0? Technically this should be quite simple, but if you're using a 32-bit EXR, it's a … Read More →
Category Archives: Technology
Interviews and reviews
We released Jack and Joe for the iPad and iPhone, and now we get to reap the fruits of the media blitz that it created! Well, alright, it wasn't really a blitz. More like a pfffofohhhhhftzzzz...z..zz..whaaateverrr... I guess we had high hopes, but that's a … Read More →
Jack and Joe v1.2-Developer preview
On December 29th, we released the iPad version of "Jack and Joe", our interactive children's book, and now we're working on an update that will let kids color in a page themselves. It's something we had to cut for the first version, but we definitively … Read More →
Donut Man Disco
Donut Man is a character I created mostly to try my hand at rigging a character in Maya. He's fully rigged for animation now, so I tend to use him for every test project I do. I was initially just testing the Fisheye camera function, … Read More →
SSD vs. Hard drive in a Mac Pro
To get a little more speed out of my Mac Pro from 2006, I decided to upgrade my system harddrive to a Corsair 128 GB SSD Performance disk. I had heard that SSD drives could boost system performance by quite a great deal, and wanted … Read More →

V-Ray Ptex Normal Displacement
Disney's Ptex technology means that 3D artists should never have to spend endless hours on UV-map our models for painting/texturing. Autodesk Mudbox 2012 and V-Ray 2.0 for Maya has Ptex built in, so we can already start using this amazing technology. One thing is to … Read More →